To the top-left corner of the multi-hex image. Section for more info,) this means that the ``base`` coordinates are relative If the image is a multi-hex image (see the ` tags directly into the rule`_ If the image is a single-hex image, this means that the ``base`` coordinatesĪre relative to the top-left corner of the smallest square containing the tile Those coordinates are relative to the top-left-corner of the image. Is, the virtual point at which the image would be in contact of the ground). Where x, and y, are the coordinates, in pixels, of the base of the image (that To use the vertical model, tags should contain the ``base`` element, That objects in the bottom are hidden by objects in the front. They are, then, drawn according the rule which states Layers, but are instead assumed, when they are rendered, to have an (x, y) Vertical-layered images are not disposed in flat, stacked Images may also specify ``position=vertical`` in the tag, so they use My questions are: Does anyone see what I am doing wrong? If not, does anyone know if there is a UMC add-on that has successfully layered terrains that I could look at as an example? The core terrain-graphics WML isn't doing me any good, nor is what I find in the mainline campaigns. Find us on the platform of your choice at : Select all # This did not work (I'd changed the type accordingly) The podcasts generally clock in around 30-90 minutes. The audio is accompanied by a serialized write-up of the adventure on our website. We release a new Wesnoth: Echoes of Invasion episode mid-week. If you'd like to know more about the background for our game, including seeing the beautiful character portrait done by freelance artist Del Borovic, check out our campaign page: ĭicey Stories is a tabletop roleplaying game actual-play podcast with emphasis on storytelling. We also occasionally reference the Mythic Game Master Emulator’s event meaning tables for inspiration. The themes of Echoes of Invasion include belonging, healing, responsibility, judgment, and legacies.Įchoes of Invasion is played using the Genesys roleplaying system now published by Edge Studio. Their first adventure together is to seek an artifact on behalf of a researcher in their village, a task which sets in motion events that will change their lives in ways they never imagined. Our characters are young elves from a small forest on the edge of the Estmark Hills, two cousins both eager to avoid settling into a boring career. Our story is set during the Silver Age of Wesnoth, three decades after the events in the mainline campaign Eastern Invasion. They seek an audience with Lord Knutan to resolve the water situation, but will dwarves take mining advice from elves? (Note: This arc contains spoilers for the Battle for Wesnoth campaign Eastern Invasion.) And if you like to listen to TTRPG actual plays, we've got that for you, too.Īll 6 podcast episodes have been released, and all 12 scenes of the story are published.ĭwarvish Discourse – Tric and Heppa track the source of the water pollution in the Estmark Hills to an innovative dwarvish mining operation in the cave system below, where new magical insights await them. So if you like to read Wesnoth stories, we've got you covered. The release of each episode’s audio is accompanied by a serialized, narrative write-up of the adventure. BATTLE FOR WESNOTH FORUMS SERIESAnnouncing a new story in the Wesnoth: Echoes of Invasion series from my tabletop roleplaying group's actual play podcast, Dicey Stories.
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